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Learn it,
then it's your turn.

Build your baseline with short concept lessons, then make the same decisions in hands against AI opponents. When a hand ends, review it with a coach and move on to the next course.

You can play for free 20 times a day.

Use what you learned
right away at the table.

After the check questions, you make the same decision in a real hand against an AI opponent. When the hand ends, the coach explains that choice and ties it back to the concept. Try one course from chapter 2 yourself.

Play example · 2 cards OOP defense: BB defense and SB 3-bet

Concept lesson · 60–100BB preflop

OOP defense: BB defense and SB 3-bet

BTN opens and SB folds. The action closes in the BB.
  1. UTGFold
  2. HJFold
  3. COFold
  4. BTNOpen 2.5BB
  5. SBFold
  6. BBYou

Check question · Why can the BB and SB call ranges differ against the same open?

From basics to tournaments,
learn one course at a time.

Each course pairs a short concept lesson with practice. Read the concept and answer the check questions, then play the same decision against AI opponents and review every hand with your coach.

No course is locked. Pick the chapter you need and start there.

Open study
  1. Chapter 0 · BeginnerFirst steps in pokerHand flow and hand rankings, reading the board, and the cost of folding, calling, and raising by seat3 courses
    1. 1How one hand plays outConcept · 4 hands
    2. 2Hand rankings and reading the boardConcept · 4 hands
    3. 3Seats and chips: fold, call, raiseConcept · 4 hands
  2. Chapter 1 · BeginnerBasics and first decisionsRules, terms, position, and the follow-on effects of RFI and preflop choices3 courses
    1. 1Know the table: rules, hand rankings and positionConcept · 16 hands
    2. 2First open: position-based RFIConcept · 20 hands
    3. 3Preflop choice → postflop resultConcept · 16 hands
  3. Chapter 2 · Preflop60–100BB preflopOpens, position, blinds, 3-bets, 4-bets, squeezes6 courses
    1. 160–100BB RFI: EP·MP vs CO·BTNConcept · 16 hands
    2. 2SB vs BB: raise, limp, and check responsesConcept · 20 hands
    3. 3Facing an open: IP fold, call, or 3-betConcept · 20 hands
    4. 4Responding OOP: BB defense and SB 3-betConcept · 20 hands
    5. 5Facing a 3-bet: fold, call, or 4-betConcept · 20 hands
    6. 6Squeeze, cold call, and range buildingConcept · 24 hands
  4. Chapter 3 · Preflop26–59BB preflopMiddle stack RFI, 3-bets, antes, shifting to resteals5 courses
    1. 159→26BB: how opening changes with depthConcept · 20 hands
    2. 2Ante and blind defenseConcept · 20 hands
    3. 3Middle stack 3-bet, call, and sizingConcept · 20 hands
    4. 4Responding to 3-bets and 4-bets at middle stacksConcept · 20 hands
    5. 526–35BB shove or fold re-shoveConcept · 24 hands
  5. Chapter 4 · Preflop1–25BB short stack16–25BB, 11–15BB, 1–10BB, resteals and calling all-in5 courses
    1. 116–25BB: min-raise, fold, shoveConcept · 20 hands
    2. 216–25BB 3-bet shove and restealConcept · 20 hands
    3. 3Short stack: calling all-in and BB defenseConcept · 20 hands
    4. 411–15BB: push/fold and mixingConcept · 20 hands
    5. 51–10BB: extreme short stackConcept · 20 hands
  6. Chapter 5 · PostflopSRP flopPreflop aggressor/caller, IP/OOP, c-bets by board, checks, raises7 courses
    1. 1IP aggressor: A-high and K-high dry flopsConcept · 16 hands
    2. 2IP aggressor: Broadway, middle and low connected boardsConcept · 16 hands
    3. 3IP aggressor: paired, monotone and two-tone boardsConcept · 16 hands
    4. 4OOP aggressor: check range and c-betConcept · 20 hands
    5. 5IP caller: float, raise, and stabConcept · 20 hands
    6. 6OOP caller: BB check-call and check-raiseConcept · 20 hands
    7. 7Responding to check-raises and donk bet exception spotsConcept · 24 hands
  7. Chapter 6 · PostflopSRP turn and riverTurn card changes, barrels, delayed c-bets, probes, river decisions5 courses
    1. 1Turn barrels: blanks and overcardsConcept · 20 hands
    2. 2Delayed c-bets and probes after a check-backConcept · 20 hands
    3. 3Reading turn and river card changesConcept · 20 hands
    4. 4River thin value and sizing choiceConcept · 24 hands
    5. 5River bluff candidates, bluff-catching, and MDFConcept · 24 hands
  8. Chapter 7 · Postflop3-bet pots and advanced postflopFour roles in 3-bet pots, 4-bet pots, multiway, deep stacks7 courses
    1. 13-bet pot IP aggressor: flop c-betConcept · 20 hands
    2. 23-bet pot OOP aggressor: flop planConcept · 20 hands
    3. 33-bet pot IP caller: call, raise, floatConcept · 20 hands
    4. 43-bet pot OOP caller: check and defendConcept · 20 hands
    5. 53BP turn and river, and 4BP low SPRConcept · 24 hands
    6. 6Multiway: value and draws in 3-way potsConcept · 24 hands
    7. 7100BB+ deep stacks: pot control and reverse implied oddsConcept · 24 hands
  9. Chapter 8 · TournamentICM, final table, and PKOICM risk, bubble, stack cover, FT, bounties5 courses
    1. 1Chip EV vs ICM: introducing prize equityConcept · 20 hands
    2. 2Bubble: cover, pseudo-cover and middle stacksConcept · 24 hands
    3. 3Bubble shove and all-in call asymmetryConcept · 20 hands
    4. 4Final table: pay jumps and rolesConcept · 24 hands
    5. 5PKO: bounties, cover, and FT pressureConcept · 24 hands
  10. Chapter 9 · Special spotsHeads-upHU BTN/SB, BB, postflop, short stack3 courses
    1. 1HU preflop: BTN/SB vs BBConcept · 20 hands
    2. 2HU postflop: wide ranges and thin valueConcept · 24 hands
    3. 3HU 1–25BB: limps, shoves, and callsConcept · 20 hands
  11. Chapter 10 · Comprehensive assessmentLive tournament and diagnosisDay 1 to mid-tournament, bubble, FT, PKO to HU, personalized re-diagnosis4 courses
    1. 1Day 1 to middle stages: stack changes in practiceConcept · 30 hands
    2. 2Bubble to final table: practicing under pressureConcept · 30 hands
    3. 3PKO to heads-up: practicing a variantConcept · 30 hands
    4. 4Final diagnosis: leak search and targeted reviewConcept · 30 hands

Review each hand
street by street once it ends.

See the result and the ranges first. Then your coach explains each decision you made, in the order you played it. Ask about any choice you're unsure of in your own words, and try it again in the next hand.

Sample hand · review example

Why did you call BTN's 1/3 pot bet?

BB vs BTN Starting stacks 40BB each

Your position

BB BTN

BB hole cards

Flop

  1. Preflop

    BTN opens 2.5BBBB calls
  2. Flop

    BB checksBTN bets about 1/3 potBB calls
  1. GTO analysis

    Calling keeps the weak Qx and bluff candidates in the range and carries the pot to the next street. Raising can fold these candidates out, but if called, strong hands such as overpairs and sets can remain.

  2. Opponent range

    On Q♣8♦3♠, BTN bet about 1/3 pot after BB checked. Even at this small size, BTN's range can include strong candidates like AA, KK, QQ, 88, and 33, along with weak Qx such as KQ and QJ, and missed Ax. Separating which hands call a raise and which fold shows you the difference between calling and raising.

Next practice

Play the same board again with a different opponent. Face one who bets small often and one who bets only with strong hands, and choose between calling and raising again.

You can also play
without a lesson.

You can sit down at the table anytime, even outside the curriculum. Not sure where to start? Find your starting point with the level test.

  • Focused practice · 12 hands

    SB vs BB blind battle

    A pot where everyone ahead has folded and only the SB and BB remain. You alternate between the two seats over 12 hands, covering opens, defense, and decisions after the flop.

  • Game mode · choose structure

    Tournament game

    Choose a standard, turbo, or deep-stack structure and sit straight down at a table where the blinds rise. Review every hand with your coach.

  • Find your starting point · 16 hands

    Level test

    Play 8 preflop hands and 8 postflop hands without coach feedback. When you finish, you get a recommendation for the next course based on the hands you missed.

Frequently asked questions

For any other questions, email js@lysners.com.

I'm new to poker. Where should I start?

If you're new to poker, start with First steps in poker. If you've played before, start with the level test. The level test asks you to play 16 hands without coach feedback, then gives you an overall assessment and recommends the next course.

How is the curriculum organized?

It runs from First steps in poker through preflop, short stacks, flop, turn and river, 3-bet pots, ICM and final tables, heads-up, and live tournament play, across 11 chapters and 53 courses. Each course pairs a short concept lesson with 4–30 hands of practice. No course is locked, so you can start wherever you need.

Do I play right after the concept lesson?

Yes. After you read the concept one screen at a time and answer the check questions, you move on to practice, where you play the same decision in real hands against AI opponents. If you already know the concept, you can go straight to practice.

How does review work?

When a hand ends, we first show every card and the result. Your coach then walks through the streets where you made decisions, in the order you played them. If you have questions, you can ask in your own words.

Can I pick up where I left off?

Yes. Practice in progress can be resumed from the same hand on the home and study screens.

What do the AI opponents and coach do?

Each opponent has its own playing style, such as unknown, loose-aggressive, or tight-aggressive. You tell them apart by position and style labels, and they play poker actions and make short table remarks. The coach tells you what to watch for when a hand starts and reviews the hand with you when it ends. Both are AI and can be wrong.

Can I bet real money or win money?

The chips at the table are a simulation for practicing poker decisions. We do not offer any game where you bet real money or win prizes, and there is no way to cash out chips.

How do I use credits?

Credits are spent 1 at a time when you play against the AI, ask the coach a question or read a blind structure photo. Accounts with no purchased credits or pass get 20 free uses every day, refilled at 0:00 Korea time. Unused free uses don't carry over to the next day. The beginner stage 0 course and your first level test don't use credits. Coupon credits can be used for 30 days from the day you receive them.

Can I use it on my phone?

Yes. You play in your browser with no install, and on a phone you can use concept lessons, practice, and review in the same flow.

Is it available now?

Yes. Sign in with a Google account or email and you can start right away. There is a one-time age verification step the first time you sign in.

Start playing right away
from the first course.

Start for free See the 10-year founder pass